| SMOOTHVISION II Anti-Aliasing Disabled checkbox |
Check this to disable Anti-aliasing. This setting overrides OpenGL® applications' anti-aliasing
setting. |
| SMOOTHVISION II Anti-Aliasing Samples Box |
When the Anti-aliasing slider is enabled, indicates the number of samples taken per pixel. |
| SMOOTHVISION II Anti-Aliasing slider |
SMOOTHVISION/Anti-aliasing enhances 3D image quality by softening the jagged edges found in 3D
scenes, providing smoother, more realistic 3D objects. Increasing the number of samples results in better
image quality. Move the slider to the right to increase the number of samples taken per pixel. |
| SMOOTHVISION II Anisotropic Filtering Application Preference checkbox |
Check this to enable Application Preference. This gives OpenGL® applications the ability to
enable Anisotropic Filtering. The application uses the Performance or the Quality mode,
depending on which is selected. If an application does not specify, then anisotropic filtering is not
enabled. |
| SMOOTHVISION II Anisotropic Filtering Samples Box |
When the Anisotropic Filtering slider is enabled, indicates the number of samples taken per pixel. |
| SMOOTHVISION II Anisotropic Filtering slider |
Anisotropic Filtering enhances 3D image quality by increasing the number of texture samples taken
per pixel, resulting in highly detailed 3D scenes. Increasing the number of samples results in better image
quality. Move the slider to the right to increase the number of samples taken per pixel. |
| SMOOTHVISION II Anisotropic Filtering Performance button |
Check this to enable Performance Anisotropic Filtering. This offers enhanced image quality while
maintaining high OpenGL® performance levels. |
| SMOOTHVISION II Anisotropic Filtering Quality button |
Check this to enable Quality Anisotropic Filtering. This uses an advanced anisotropic filtering
technique to provide the best possible image quality. |
| Texture Preference slider |
The Texture Preference slider enables you to select the OpenGL® texture quality level.
Maximize overall OpenGL® performance by moving the slider to the left. Enhance overall OpenGL®
image quality by moving the slider to the right. |
| Mipmap Detail Level slider |
This slider enables you to adjust the OpenGL® mipmap quality. Mipmaps are a set of texture maps of
differing size and resolution used to represent a given texture. The texture map used for a 3D object is
determined by the application, how close you are to an object and the Mipmap Detail Level slider
setting. Maximize overall OpenGL® performance by moving the slider to the left. Enhance overall
OpenGL® image quality by moving the slider to the right. |
| Wait for Vertical Sync |
This limits the frame rate of OpenGL® applications to the refresh rate of your display device.
Selecting Always Off allows OpenGL® applications to run at their highest possible frame rate.
Selecting Application Preference gives OpenGL® applications the ability to enable Wait for
Vertical Sync. If an application does not specify, then Wait for Vertical Sync is disabled. |
| Compatibility Settings button |
This provides advanced settings for resolving incompatibilities with certain OpenGL® applications. |
| Defaults button |
Check this to restore the OpenGL® settings to default values. |